Hi, I'm a digital artist who gets paid to program. I make games and can't imagine myself doing anything else. Below you'll find various projects I've worked on in recent times, presented in no particular order. Most of these projects are from 2016-2025. This is far from everything, I'm still keeping some cards close to my chest :P
clicking most cards here will open a sub page that goes more in depth on the topic, have fun

Roof Rocket
Endless runner with a jetpack and lots of stats. I built the bulk of this in a day or two with the help of Grok and a lot of intuition.

Eating Simulator
Compete in a realistic speed eating competition. Ludum Dare 42 entry. 8th place in Innovation :)
Airplane
Earn points by flying close to obstacles. Use the portal at the bottom of each level to keep going faster and faster!

Old Guys
Procedurally generated old guys, presented as a collectible card game. This is a real rabbit hole!

TTS Card Game Pipeline
Data driven pipeline that starts in spreadsheets and ends with tons of cards in Tabletop Simulator
Elevator Boy
Playdate prototype where you would use the hand crank to navigate to different floors of a building. You would have to avoid grizzly bears and deal with slow grannies. Wes Anderson themed.

Farkle RPG
Playdate prototype where you would basically just play Farkle, because Farkle is awesome.

RPG Dice roller
This was the next step for the Farkle RPG - cool rpg dice. I never tied the two concepts together, but these dice are rad af

Procedural Terrain
not much to say here. the rendering technique is cool and unique though. click to make the image bigger
NES Simulator
This was a prototype i was working on in Godot where you would try to get the console started before your friends came over. If you know, you know.

Mech Pixel Art Study
I did a pixel art study on an awesome mech from Irkalla, and made some variations.

Minecraft text based adventure
generate a landscape procedurally and then navigate it like an old school text-based adventure. This barely left the prototype stages for obvious reasons :)

Navigation Plugin
an extension for the Nova IDE that introduces history navigation. useful for playdate devs

Untitled Zombie Game
Experimenting with a crazy art workflow that leans heavily on numerous AI tools to achieve a whole new look
cubeosphere
just some oddly satisfying thing. this was going to be the basis for a 3-d radar system

Grid Wars 20X6
Arcade style wave shooter with a destructible terrain twist. Leverage all the weapon types effectively & survive to beat the boss!
War of Nova Fighter Pilot Demo
That one time i put a controllable fighter pilot into War of Nova's challenge mode. Our challenge mode visualization was already super awesome, i barely had to do any work to get this shiny.

Hoverboy Prototype
Multiplayer terraria-like with vehicles

Linky
homage to a legend